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Devlog
Devlog #68: the forge label was lying
November 02, 2026
by
saltwickgame
small one tonight. jayce noticed the tidesteel ingot recipe was showing the great forge line in red even though he'd already lit the forge. crafting itself was checking the right things, the label was...
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Devlog #67: the low water fair opens when the tide goes out
November 02, 2026
by
saltwickgame
the drowned tide goes out tomorrow night (nov 2, 11:59pm new york time) and i didn't want the seabed to just sit there empty after, so there's a new event right behind it. the low water fair runs nov...
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Devlog #66: there's a daily check-in now
November 02, 2026
by
saltwickgame
ok so this is a bigger one. there's a daily check-in on the home page now. tap check in once a day and you get some saltmarks, a bit more each day, and days 3, 5 and 7 throw in writs too. day 7 is the...
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Devlog #65: nothing hides at the end of a list anymore
November 01, 2026
by
saltwickgame
small one. on the combat page each enemy only showed its first 4 drops, so on about a third of them the rest just weren't there, and those were usually the relic gear and essences. now if there's more...
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Devlog #64: quests tell you what they're waiting on
November 01, 2026
by
saltwickgame
small one. on the quests page the story chapters were just headings, so you couldn't really tell how far into a chapter you were. each chapter now says how many you've done, like 1 of 3 done. locked q...
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Devlog #63: the world map links to things now
November 01, 2026
by
saltwickgame
small one again. on the world map, the gathering and quests lists for each place were just lists. now you can tap a gathering spot and it opens gathering on that skill, and tap a quest and it opens th...
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Devlog #62: tap a skill to go there
November 01, 2026
by
saltwickgame
small one, mostly for phones. on your character, the skills list was just a list. now you can tap any skill and it takes you right there, gathering skills open gathering, crafts open crafting on the r...
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Devlog #61: the exchange makes more sense
November 01, 2026
by
saltwickgame
small one for the exchange. the for sale column used to say stuff like "8 in 5", which honestly meant nothing. now it says 8 with "5 listings" under it. when someone buys a bunch of single listings ba...
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Devlog #60: combat on phones, and where food comes from
November 01, 2026
by
saltwickgame
small one for combat, mostly on phones. on a phone the enemy details sit way down under the enemy list and the gravemaw panel, so tapping an enemy changed a card you couldn't even see. now tapping one...
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Devlog #59: the collection log tells you where to look
November 01, 2026
by
saltwickgame
small one for the collection log. all the stuff you haven't found yet was just dark squares that said "not yet found" and nothing else. you couldn't tap them, so you had no idea what any of it was or...
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Devlog #58: achievements tell you how close you are
November 01, 2026
by
saltwickgame
small one for achievements. the achievements tab only ever told you what to do, like "reach total level 50" or "win 10 fights", but never where you're at. so you had to go count it up yourself. now ev...
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Devlog #57: the bounty board explains itself on phones
November 01, 2026
by
saltwickgame
small one for the bounty board. on phones the little "how the board works" bit only lived in the side panel, and that panel only opens once you tap a contract. so if you play on your phone you never g...
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Devlog #56: the candle shop tells you what you need
November 01, 2026
by
saltwickgame
small one for the drowned tide's candle shop and carving tabs. every buy and carve button there just sat greyed out with no reason, and your candles and gourds were only in the header up top. neither...
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Devlog #55: gathering tells you what's locked
November 01, 2026
by
saltwickgame
small one for the gathering page. if you're low level and hide locked is on, the list would just say "1 shown" and not tell you anything else was there. now the count says how many are locked too, and...
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Devlog #54: the warden stall tells you what you need
November 01, 2026
by
saltwickgame
small one for the warden stall. the buy buttons in tamsin's stall (character, warden stall tab) just sat there greyed out and never said why. now there's a line at the top that says how many writs you...
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Devlog #53: rankings tells you where you are
October 31, 2026
by
saltwickgame
tiny rankings thing. if you weren't near the top you had to scroll the whole board to find yourself, which on a phone is a lot of thumb. now there's a line above the list that says your spot, like "yo...
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Devlog #52: switching pages takes your keyboard with you
October 31, 2026
by
saltwickgame
small one, mostly for keyboard and screen reader folks. when you switched pages (tapping combat, inventory, anything in the menu) your focus stayed on the button you pressed. so a screen reader didn't...
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Devlog #51: locked places tell you what opens them
October 31, 2026
by
saltwickgame
small one today. if you tapped a region you haven't reached yet in combat (like the kelpwood) it just said you hadn't found the way yet, and nothing about how. now it says which story quest opens it,...
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Devlog #50: you can unmute people on phones now
October 31, 2026
by
saltwickgame
small one, but it was a real bug. on phones the harbour rules and your muted list had no way to open unless you were me, so if you muted someone on your phone they stayed muted forever (their messages...
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Devlog #49: the guild form tells you the rules
October 31, 2026
by
saltwickgame
small one today. founding a guild used to let you hit found with a name or tag the game wouldn't take, and then it just said no. now the name box tells you the rules up front (3 to 24 letters, spaces,...
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Devlog #48: empty screens point the way
October 31, 2026
by
saltwickgame
small one today. a few empty screens told you where to go but didn't take you there. now they do. on the exchange, "sell tab" under my listings (and on an empty exchange) opens the sell tab. on friend...
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Devlog #47: menus and the keyboard
October 31, 2026
by
saltwickgame
two small keyboard fixes. if you used skip to content (tab once on any page) it was sending you back to the home page. it keeps you where you are now and just jumps you past the menu. the little menus...
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Devlog #46: show your password
October 31, 2026
by
saltwickgame
small one for the log in screen. password boxes now have a show button so you can check what you typed before hitting log in. it's on log in, new character, and the save progress box for guests. phone...
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Devlog #45: friends on rankings
October 31, 2026
by
saltwickgame
small one for the rankings page. the friends tab used to just show you sitting at #1 by yourself if you hadn't added anyone, with no hint why. now it tells you that you haven't added any friends yet,...
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Devlog #44: keyboard fixes for pop-ups
October 31, 2026
by
saltwickgame
small one for anyone who plays with a keyboard or a screen reader. when you opened a pop-up (someone's profile, item details, that kind of thing) your keyboard focus stayed on the page behind it, so p...
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Devlog #43: friends list on phones
October 31, 2026
by
saltwickgame
tiny friends list cleanup this time, mostly for phones. if a friend had a long name it wrapped onto two lines in your friends list and the name ended up centred and kind of floating. now names stay on...
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Devlog #42: friends list fixes
October 31, 2026
by
saltwickgame
small friends list fixes this time. if you added someone who was already on your friends list it still said friend added and sent them another "added you as a friend" notification every time. so you c...
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Devlog #41: gear slots say what they are on phone
October 30, 2026
by
saltwickgame
tiny one this time, mostly for phone people. on the character page on your phone the gear slots were just empty dashed boxes, you had to guess which one was the ring and which was the trinket. now eve...
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Devlog #40: tap a notification to go there
October 30, 2026
by
saltwickgame
small one again. notifications go somewhere now. tap a level up and it takes you to that skill's page (gathering, crafting or combat), a sale takes you to the exchange, guild news to the guild, quest...
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Devlog #39: clear filters in your pack, crafting and the ledger
October 30, 2026
by
saltwickgame
another small one, following on from the exchange last time. if you search your inventory, the crafting list or the bounty ledger and nothing matches, there's a clear filters button right there now. i...
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Devlog #38: exchange search clears in one tap
October 30, 2026
by
saltwickgame
small one for the exchange. the search box has an x to clear it now, and if nothing matches your search there's a clear filters button that resets the search and the category in one tap. on an item's...
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Devlog #37: enemy lists go in level order
October 30, 2026
by
saltwickgame
the combat page listed enemies in the order they got added to the game, so the newer ones were tacked on at the bottom. brine flats went 1, 2, 4, 6, 10, 3, 5... which is annoying when you're just look...
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Devlog #36: guild upgrades explain themselves
October 30, 2026
by
saltwickgame
the guild treasury panel never said who can actually spend it. now it does: anyone can deposit, and the leader or an officer buys the upgrades. each upgrade also says how much more the treasury needs,...
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Devlog #35: what lighting the great forge actually does
October 30, 2026
by
saltwickgame
someone asked in harbour what "lights the great forge" means on corrans forge quest, and fair, it never said. finishing the quest lights the great forge in saltwick, and thats where the big forge reci...
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Devlog #34: quest details on phones actually show up now
October 30, 2026
by
saltwickgame
small one tonight. on phones the quest details sit under the whole quest list, and the story list is long now, so tapping a quest changed a card way down the page that you couldnt even see. kinda usel...
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Devlog #33: see what faction items do before you buy
October 29, 2026
by
saltwickgame
someone asked in harbour chat for tooltips on the faction stall items because its hard to tell if something is worth buying. fair, the stall just showed a name and a price. now you can tap or click an...
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Devlog #32: merchant names fit on phones
October 27, 2026
by
saltwickgame
another small one. on a phone the merchant list on the world page was cutting item names off with dots, so a lot of the early gear just read "Crude Copper..." and you couldn't tell a cutlass from a he...
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Devlog #31: bounty names fit on phones
October 27, 2026
by
saltwickgame
tiny one. on a phone the bounty board was cutting off contract names and the line under them with dots, so you'd see stuff like "Go and Look: The Wreck of the..." and not know what it actually wanted...
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Devlog #30: when play now says no
October 27, 2026
by
saltwickgame
small one again. play now only lets one connection make a few new characters an hour, so nobody can spam it. but if you hit that (shared wifi at school or a library can do it), the big play now button...
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Devlog #29: item names you can actually read
October 27, 2026
by
saltwickgame
small one. item names in your inventory used to get cut off with dots, especially on phones, so you'd see stuff like "driftwood cl..." and have to tap it to find out what it was. they wrap onto a seco...
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Devlog #28: what renown is for
October 27, 2026
by
saltwickgame
someone in harbour asked what renown actually does, and fair, the game never really said it anywhere you'd look. so now when you open a contract, there's a little line under what it pays: renown raise...
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Devlog #27: vault seven doesn't black out anymore
October 26, 2026
by
saltwickgame
if you got to vault seven in chapter four and the whole screen went black, sorry, that one's on me. the quest asks for 120 salvage and the game didn't know how to write that step out, so it just crash...
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Devlog #26: coralmere tells you what it needs
October 26, 2026
by
saltwickgame
if you finished shaft nine and coralmere showed up as open but wouldn't let you travel, that's on me. it also needs wayfinding 15 and the game never said so, it just told you that you hadn't found the...
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Devlog #25: frames got real art
October 24, 2026
by
saltwickgame
the frame and portrait pickers work like the title one now. tap it, a list opens, and every option shows on your own character before you pick it. the one you're wearing has a check. every frame got n...
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Devlog #24: open a whole stack of chests
October 24, 2026
by
saltwickgame
you can open a whole stack of chests at once now. pick a chest in your inventory, type how many (or hit all) and they all open in one go. works for every chest, the sealed strongbox and bounty caches...
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Devlog #23: sheets open the right way up
October 24, 2026
by
saltwickgame
menus and sheets don't hide under the top bar anymore. stuff like the title picker would open with its header tucked behind the top bar and the next step bar, so it looked like it opened scrolled half...
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Devlog #22: every title gets a badge
October 24, 2026
by
saltwickgame
every title has its own little badge now, not just the drowned tide ones. before, only the event titles got the pixel plate with an icon and the rest were plain grey text, which looked off next to eac...
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Devlog #21: type your own amounts
October 23, 2026
by
saltwickgame
you can type an exact number now wherever the game asks how many. crafting has a little box next to 1 / 10 / 100 / all, so if you want 37 copper bars you type 37 and hit enter and it starts. 2k works...
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Devlog #20: combat xp on the combat tab
October 23, 2026
by
saltwickgame
the combat tab now has the same xp overview as every other skill. right at the top you get your combat level, your total combat xp, how much is left to the next level and a progress bar, so you can se...
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Devlog #19: the drowned frame got real art
October 23, 2026
by
saltwickgame
the drowned frame from the candle shop finally looks like it came out of the sea. it used to be a flat green border, now it's proper pixel art: sunken teal planks with a starfish, some kelp and a litt...
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Devlog #18: the drowned tide is in
October 23, 2026
by
saltwickgame
the drowned tide is live!! it's saltwick's halloween event and it's on right now, all the way through halloween until nov 2 at 11:59pm new york time. the sea came back into the basin. every region has...
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Devlog #17: tooltips don't get cut off anymore
October 23, 2026
by
saltwickgame
a player said some item tooltips were getting cut off and you couldn't read them, mostly when they poked outside the box the item was sitting in. the item panel on the right or the bar at the top woul...
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Devlog #16: see an item's stats before you craft it
October 23, 2026
by
saltwickgame
a player asked if there's any way to see an item's stats before smithing it. there wasn't, the recipe panel only showed time, xp and ingredients. now when you tap a recipe it shows the item's stats ri...
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Devlog #15: copper cuirass comes in earlier
October 23, 2026
by
saltwickgame
a player said the copper cuirass was hard to find in the smithing list and came way too late at level 8. fair, the copper helm is level 4 and the cuirass was all the way up at 8. it's smithing 5 and c...
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Devlog #14: logging in with itch from this page works now
October 23, 2026
by
saltwickgame
if you tried logging in with itch from the game right here on the page and it just said the login expired, sorry, that was my bug. the itch window finished fine but the game checked a second too early...
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Devlog #13: a clearer first screen
October 23, 2026
by
saltwickgame
small one this time. the play now button had tiny text for how big the button is, so the text is bigger and easier to read now. when you first get in, the button that starts your first job (mine rock...
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Devlog #12: your best tool goes on by itself
October 23, 2026
by
saltwickgame
someone in harbour chat asked for a toolbelt, so the right tool kicks in when you pick a task. first step for that: when you start a gathering job now, the game puts your best tool for that skill from...
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Devlog #11: small fixes for the itch window and phones
October 23, 2026
by
saltwickgame
quick polish pass this morning. if you play right here on the itch page, the skills screen was too wide for the window and the start buttons were hanging off the right edge. the activity list now fold...
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Devlog #10: a clearer first minute
October 23, 2026
by
saltwickgame
small one tonight. the first screen was throwing a lot at new sailors all at once, so i cleaned it up. when you first show up, the big button on the home screen now just starts your first job (mining...
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Devlog #9: play it right here on itch
October 23, 2026
by
saltwickgame
you can play saltwick right here on the itch page now. no new tab, no download, just open the game page, hit play now and you get a character straight away. your progress saves on the server like befo...
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Devlog #8: no more waiting between fights
October 23, 2026
by
saltwickgame
fights flow way better now. after you win, the next fight is already lined up while you're looting, so it just starts. no more "next / squaring up" pause between every fight. this was worst on slow ph...
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Devlog #7: your first fight comes way sooner
October 23, 2026
by
saltwickgame
new players were wandering off before they ever got into a fight, which is kind of the best part. so that's fixed. after your first job for odile, the next bar sends you straight at a salt crab. it eq...
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Devlog #6: play without an account + log in with itch
October 23, 2026
by
saltwickgame
a few of you said you didn't want to make yet another account just to try saltwick. fair. so now you don't have to. there's a big play now button on the front page. one tap and you're in with your own...
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Devlog #5: knowing what gear to bring
October 23, 2026
by
saltwickgame
a few people said it's hard to tell what armour and weapons you actually need for the tougher enemies, so this update is all about that. every enemy in combat now has a gear check. it tells you which...
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Devlog #4: easier first minutes + guilds work again
October 23, 2026
by
saltwickgame
tonight was all about the first few minutes, since a lot of new players were leaving before they even finished the first quest. there's now a next step bar pinned to the top of the screen on every pag...
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Devlog #3: combat feels way smoother
October 23, 2026
by
saltwickgame
quick one tonight. combat was laggy. after every fight the arena would just sit there at 0.0s for a few seconds, then jump into the next fight halfway through, so you missed most of the hits. the game...
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Devlog #2: a new logbook and the Harbour opens
October 23, 2026
by
saltwickgame
devlog #2 is a small one, but i'm really happy with it. three things went live on saltwick.lol tonight. a new logbook the "While you were away" logbook got a full redesign. on desktop it's now an illu...
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Saltwick is live
October 23, 2026
by
saltwickgame
Saltwick is free to play right now in your browser, on phone or desktop. The sea drained 300 years ago, and what's left of the town lives inside the Mercy of Hale, a carrack stuck on the seabed. Pick...
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